Monsters, Horror, Gaming

Sewerscape: Starsnouts

Star-Nosed Mutant

The Effulgence brought many gifts to the folk of the sewerscape.  The blind creatures known as Starsnouts were given one of the greatest gifts of all – a second sight, which they call the Mindscent.  Powerful psychics and prognosticators, these Molekin are also amongst the most dangerous denizens of the tunnels.  The mass of slimy tentacles sprouting from about their nostrils are not only physically powerful, able to wrench a Ratkin’s head from his neck with the twist of a tendril, they contain psionic receptors giving the Starsnouts the ability to literally smell the minds of others and, through concentration, the power to manipulate and mutilate them.  As a result, Starsnouts are usually served by a caste of psychically dominated thralls, who perform virtually all manual labour in Starsnout settlements.  The Starsnouts themselves dedicate themselves principally to mystic matters.  Indeed, most Starsnout tribes resemble religious cults, dedicated to ancient idols dredged from the muck, particularly revering ancient machines that exude powerful vibrations: rusted jukeboxes, washing machines, autopianos, stereos, and other devices the Starsnouts are able to psychically power (such machine-deities effectively run on “prayer” – through the collective mental adoration of their worshippers).  Being blind, Starsnouts usually eschew guns and similar weapons favoured by other tribes.  They have few laws save prohibitions against blasphemy and similar malfeasances; heretics, smelled out by Starsnout inquisitors, are punished by having their nasal tentacles severed, leaving them powerless and blind.

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1 Comment

  1. I am loving these guys more and more, especially the ‘religious-cult’ and ‘heretic’ angles 😛

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