Outer Bailey

Outer Bailey

Soundtrack

The outer bailey of Hexenburg was devastated by the invaders: most of its outbuildings and workshops were burnt to the ground, leaving only ashes and charred beams.  Near the center of the courtyard a great pile of corpses must long ago have been heaped and then burnt, leaving a tangle of blackened skeletons.  Several structures, however, managed to survive the depredations of the marauders: the chapel, a round building of obviously ancient design, a squat armoury, and two towers, one tall, shadowy, and stark, likely of Imperial design, and the other slightly shorter but more ornate.  At the far end of the courtyard a gate leads into the inner bailey, where the keep is visible.  Snow continues to fall, though the walls provide some shelter from the chill wind.

Knowledge (religion) or (history) DC 15 to recognize the chapel as a formerly pagan temple that must have been converted into a church.

Random Encounters

The Outer Bailey is the perfect place for random encounters.  Camping here is foolish, and will inevitably draw the attention of the Castle’s denizens.  Roll on the following table (1d12) for random encounters:

Roll d10 Result
1 A Goblin patrol consisting of 5 Goblin warriors (3 archers, 2 melee), who retreat if they take any casualties.
2 3+1d4 Bandits sheltering here temporarily.
3 A Barghest and 3 Goblin warriors (principally melee).
4  An Ettercap from the Library Tower and 3 small monstrous spiders.
5  2 Bugbears.
6  A rogue Grick from the catacombs.
7  Hunting Tentamort.
8  Slime crawler from the crypts.
9  Dire Bat.
10  1d10 Giant Cockroaches.

Mixing and matching from appropriate results can work as well – like throwing a Barghest, a Bugbear, and a handful of Goblins at the players, for example.

Well

This crumbling stone well has rotten ropes and rusted mechanisms.

The water in the well is stagnant and fouled, unfit for drinking.

The Cult of the Withered Hand

cultists

Soundtrack

The Cult of the Withered Hand is a group of depraved fanatics who arrive at Hexenburg, servants of the Misshapen God and Lord of the Withered Hand, known also as the Aberrant One, Scorrathoth the Twisted.  Their leader is the demented former priest known as Father Melchior; his right hand is the maniacal Sister Gabriella, and together they lead a band of deranged rabble consisting of three dark disciples and seven rank-and-file cultists.  They have journeyed to the ruins in search of a book known as the Book of Bile, a grimoire which can be found in the Library Tower, as well as any other infernal artifacts they might discover.  They will probably not cooperate with the party, but evil characters, good liars, or characters who know how to strike a deal might be able to reason with them.

Statistics for Melchior and Gabriella are included in the Appendix.

The best way to introduce the cult is to have the adventurers witness they arrival from the gatehouse, the walls, or from a watchtower.  Alternatively they could glimpse their arrival from a window in the Black Tower or Library Tower.  In any case, wait until the characters have explored a little before introducing the cultists.

Arrival

There is a sound of clopping hooves on the path as a carriage drawn by a pair of pale, bony horses rattles over the drawbridge and into Hexenburg’s outer bailey.  A group of men and women in ragged, greenish-brown robes accompanies the carriage, either riding haggard-looking mounts of their own or trudging through the wet snow on foot.  They’re a miserable, bedraggled looking lot, with sallow features; some look to be afflicted with some kind of pox or rash, and several have unwholesome-looking tattoos.  One carries a gnarled wooden standard mounted with what looks like a bony human hand at its tip.  They carry flails, daggers, handaxes, or slings.  Many of them seem slightly deformed, or to be missing limbs or other body parts.

As the carriage rumbles to a halt the driver opens the door, and two people get out: one a robed, stunted-looking man with an extremely long, matted beard, yellowed teeth, and a shambling gait, the other a tall, gauntly elegant woman who would be cadaverously beautiful were it not for the tumourous growths mottling half of her face.  The two seem to be conversing, speaking to their clustered followers.  There are about a dozen of them in total.

Perception DC 20 to listen in:

“…must find the Book of Bile as soon as quickly as we can,” the bearded man is saying.  Despite his small stature he seems to command a great deal of authority.  “The Withered Hand will guide us, if we trust in our Lord, but there are things here which will not welcome our presence.”

“Of course, Father Melchior,” the woman says.  She turns to the gathered rabble.  “You heard the Father.  Form groups of three and begin searching the grounds.  The tome may not be in the library tower; we know that Count Manfred von Wulfheim kept a number of valuable texts in his laboratory.”

The cultists do as she says, with the groups looking like this:

Group 1: 1 Disciple, 2 Cultists

Group 2: 1 Disciple, 2 Cultists

Group 3: Gabriella, 1 Disciple, 1 Cultist

Group 4: Father Melchior, 2 Cultists

A Note on Spells

The Disciples have the following spells prepared:

1st: Doom, Inflict Light Wounds, Ray of Sickening (DC 12)