My approach to DMing favours the specific over the procedural. However, like any DM I still enjoy a random table from time to time.
I’m planning on including various tables like this in the Hex Gazetteer. The goal will be to provide DMs with a very quick but very unique, quirky, interesting NPC every time without having to make multiple rolls for species/profession etc. The same philosophy will be applied to encounters and events to make the city feel like it’s overflowing with strange delights and horrors round every corner. The sheer volume of them, like the sheer size of the map, should make Hex feel inexhaustible without using procedural generation techniques.
1d100 | Character |
1 | Sir Aart Vex, a Slumsknecht – a gnome lancer clad in scavenged oddments of armour and riding a giant rat steed. Eager for adventure and possessed of an antique and lunatic chivalry. Charges a 5 sp toll for use of his “manorial alleyway.” |
2 | Blind Sheila, a gorgon whose eyes have been removed and whose serpents have all been defanged, snapping gummily at any who touches them. Sheila’s a member of the Beggars’ Guild and knows many strange secrets from the world’s youth which she’ll divulge for those with sufficient coin. |
3 | Imogen Lowchurch, last surviving member of the Sixty-Six Rodents, a gang the Crowsbeak Thieves’ Guild destroyed in the Moulting War between criminal organizations in Corvid Commons. Grimy, vicious, wanted by the Crowsbeak, and filled with righteous vengeance. She lives in the sewers, having escaped the wrath of the victors above. |
4 | Sebastian Rut, cambion artist and hired assassin, exquisitely handsome and perfectly merciless. Long black hair kept in flowing curls around his delicate ivory horns. He paints macabre masterpieces with the blood of his victims. Wanted with a 1000 gp reward; rates vary from 100-500 gp for assassinations. |
5 | The Husk, an otherwise nameless man who wanders Corvid Commons with ponderous tread, enormous cysts slowly growing on his exposed skin. These cysts are actually incubating the larvae of a being the Husk refers to as “the Angel” which he claims to have met in the Old City. When the cysts pop, the larvae emerge – whining worm-things with grotesque little humanoid faces, like monstrous “Cherubim.” The Husk nurtures these beings somewhere in his underground dwelling, a sewer-hovel he calls “the Cathedral.” No one has seen one of the creatures pupate. |
6 | Stained Bill, a wild-eyed vagabond, mute, with swirling, magical discolourations all over his skin. The amorphous patterns leech into any organic matter he touches, causing people to grow feverish, fruit to rot, meat to spoil. Reputedly an adventurer whose entire party disappeared in the Old City; only he returned. |
7 | Zelda Scratch, a bearded lady and footpad; she skulks in the shadows, twirling her goatee in one hand and her blackjack in another, waiting for likely marks to cosh and rob. Wanted for theft, for a 50 gp reward if brought in alive. |
8 | Lizzie Sneer, a twelve-year-old pickpocket and member of the Jackdaws with a +6 to Dexterity (Sleight of Hand) checks and a taste for expensive jewellery, some of which often decorates her ears, neck, and fingers, despite her otherwise bedraggled appearance. |
9 | Rumkin the Bold, a waspkin youth with delusions of chivalric heroism and a sword frankly far too big for him. A useful hireling on sojourns to dangerous locales. Absurdly muscular for a tiny waspkin. |
10 | Adrianus Gaunt, a veteran of the Moon Wars and member of the Beggars’ Guild. His time in the Wolsfwald on the borders of Erubescence left him badly scarred and afflicted with lycanthropy, which he treats with a diet of wolsfbane and powdered sliver; nonetheless, he is subject to partial transformations into lupine form, his teeth occasionally becoming fangs, patches of fur sprouting across his body. If caught by the Warders or City Watch he would doubtless be quarantined in Catch All. |
11 | Matthias Wode, disgraced City Watchmen, drunk, thrum addict. His limbs gradually fade as his beard and hair lengthen and his mind and liver rot. Does occasional work for the Crowsbeak Guild, whose bribery cost him his job. |
12 | Toothless Gwen, a wizened, grey-haired soothsayer, can cast Augury for a mere 10 gp, throwing a handful of her own loose, glyph-etched teeth against the wall of the alleyway to prophesy weal or woe. |
13 | Jenny Greenbeast, a Crowsbeak thief cursed by a magistrate for her crimes with the Curse of Terrible Volume: every breath, word, stomach-grumble, or sneeze she issues is deafeningly, astoundingly loud. |
14 | The Possum, true name unknown; an escaped inmate from the Institute for the Magically Insane. Due to an enchantment-gone-wrong he believes he is literally a possum and can be found hanging upside-down in unusual places. A member of the Beggars’ Guild, though not an especially productive one. |
15 | Sir Bartholomew Meddling, a Slumsknecht obsessed with justice, who enforces ludicrous feudal laws within his tiny demesne, wielding a massive zweihänder as he serves as judge, jury, and executioner. |
16 | Chanterelle Tombsworth, one of the few ghoul courtesans outside of the slums of Shambleside – an “exotic” companion working at the Black Leash, said to have studied for several years at the Académie Macabre before a scandalous expulsion. Rumour has she is the latest muse of Vittoria Wolfsheart, Hex’s foremost playwright of gruesome tragedies and twisted dark comedies. |
17 | Chartreuse, a fungoid footpad who confuses their marks with clouds of soporific spores. |
18 | Father Ezekiel Mottlehead, a vagabond priest of the Hanged God, wanders Corvid Commons with a sacred noose around his neck, preaching the doctrine of his strange northern deity and offering to perform hanging rituals to induct passersby into a new order. The official Church of the Hanged God in Trollhome have disavowed his activities. |
19 | Snips, a rogue barber-goblin from Delirium Castle. He gives excellent haircuts with his sharpened nails and teeth for only 1 sp. |
20 | Winnie Coldpalm, a ghoul scavenger fresh from the catacomb. Sells corpses stolen from the crypts for 25 gp each. She idly chews on the merchandise. |
21 | Margery Shackleton, a cheeky Roofsguard who likes practicing her archery on rats and other vermin from several storeys up. Has been known to shoot hats off heads or weapons from hands. |
22 | Zibb, a homeless gutterpuck. He rapidly changes forms – donkey, dog, cat, giant cockroach, pigeon – to delight passersby. The Beggars’ Guild usually don’t mess with fey, but his gig is becoming profitable enough to attract their ire. |
23 | Buggle Fogwit, a slack-jawed, fish-headed dagonian member of the Stench, whose mildew reek is coupled with a disgusting piscine stink. Fights with a spiked club with poisoned spikes. |
24 | Gregor “Whipstitch” Scald, one of the Bonesaw Boys, whose favoured weapons are sharpened surgical scissors wielded like punching daggers and who has developed a taste for humanoid kidneys. |
25 | Telepathic Tabitha, a mind-reading vagrant and Senior Mendicant in the Beggars’ Guild; can cast Detect Thoughts at will for only 1 sp per minute. |
26 | Brother Gloaming, a monk dedicated to the Shrouded Lord, known to appear when sacrifices are left at twilight. His features are obscured by the black garments of his order, but his voice is thin and needle-like. He has been entrusted by the Shrouded Lord with knowledge of bloodlines – calling on the power of the Unspeakable One, he can tell any person the names of their parents and grandparents. |
27 | Archibald Slack, a balding, clever-faced conjuror from Fiend’s College, often found perusing the length of Tatterwing Way in search of banned grimoires that even his institution’s library won’t stock. Has a toad-like imp named Skroi for a familiar. |
28 | Simone Vertices, a wide-eyed gnome novelist slumming it in Corvid Commons, often found scribbling down stories in the dark corners of the Thieves’ Quarters seediest bars. She is reputedly working on a romance about Crowsbeak and Ravenswing thieves falling in love, the aptly titled Love Among Thieves. |
29 | Theophilus Grubby-Hook, a philosophical cutthroat and leader of the Tailfeather Fops, much given to existential navel-gazing after relieving his victims of their purses or lives. Blonde, pretty, and terribly tiresome at parties. |
30 | Patience and Languor Weevilbane, conjoined twins in the Ravenswing Thieves’ Guild renowned for their good looks and expertise in picking locks. The Weevilbane twins each have +8 to checks to open locks and are surprisingly nimble. |
31 | Nurse Nigella Mothsbrain, the only female member of the Bonesaw Boys. She’s quick with the chloroform and gas grenades – both useful for subduing potential victims – and an ether-addict, much given to ether frolics. |
32 | Jorok Mosshide, a trollblood brawler and drunken lout prone to making outrageous and dangerous bets when he’s in his cups (which is always). |
33 | Verena Ratsbabe, a rag-and-bones woman and scavenger from the Midden; one of her hands has wriggling centipedes in place of fingers, courtesy of the eldritch pollution in that district. She sells various curios and junk, some of it magical, often at bargain prices. |
34 | Desdemona Subtlety, a fence specializing in jewellery and objets d’art. She wears an elaborate porcelain mask magically animated to move with her features; none know what her true visage looks like. Some claim she is one of the Fair Folk. |
35 | Anaximander Thrush, Solicitor – a lawyer with offices in Golemsgate, frequently to be found in the Witching Hour and other establishments meeting clients. Corpulent, friendly, incredibly intelligent, with a selection of fabulous wigs. |
36 | Bonifacius Lamentable, a bony leech-collector, often seen on Widdershins Way hawking his wares to the sick. He shambles out to the Radula every dawn, wading into the shallows to attract each day’s catch; his legs are badly scarred as a result. |
37 | Prowl the Silent, a waspkin pickpocket missing her wings – they were cut off by the Bonesaw Boys and sold to the alchemist Angelique Duvide for her shop, Queen’s Crimson. Prowl runs with the Jackdaws and is a favourite of Sly Rufus. +7 to Dexterity (Sleight of Hand). |
38 | Yawp, a Brickwose on a shamanic quest from his tribe, the Bat-Eaters. Missing his ears, covered in elaborate ritual scars, and seeking the head of Agnes Greycheek. |
39 | Palace-Pate, one of the Fair Folk, who has an entire palace populated by miniscule sprites growing out of his head. He speaks with a thick accent and refuses to discuss the palace; some have speculated he is simply its bearer. |
40 | Elisabeth de l’Abysse, a dhampir bastard from the Crimson City of Erubescence. A sensuous killer, monster-hunter, mercenary. She finds the eternal night of the Midnight Market soothing. |
41 | Henry Snoresby, out-of-work actor turned Crowsbeak thief. Leading man good looks, but totally wooden on the stage. He’s decent as a pickpocket, though: +5 to Dexterity (Sleight of Hand) checks. |
42 | Ratgirl, a vigilante dedicated to “cleaning up Corvid Commons,” an insane, impossible, and seemingly suicidal quest. Decked out with magical equipment, she also possesses a preternatural sense of smell and the ability to hide in shadows, scurry up and down walls, and similar abilities. Although she appears quite young, her actual identity is unknown – theories claim she might be a student at one of the magical universities, a rich brat from Fanghill, or an avenging demon. She dresses in rat-fur clothes and wears a gruesome rat-like mask. |
43 | Danielle Periwinkle has the lower body of a gigantic earwig, ever since she stumbled waist-deep into a pool of alchemical sludge in the Midden. She’s made the most of it and now runs a thriving rickshaw service – just 2 sp to reach anywhere in South Hex. |
44 | Geoffrey Clattersoul, a Royalist who insists that Xavier Soulswell is the true ruler of Hex and that the city state must be restored to an absolute monarchy. Scrawny and unconvincing; even the aristocratic Slumsknechte find him vaguely obnoxious. Hands out pro-monarchist pamphlets to anyone who will take one. |
45 | Alaric Mulderwood, a self-taught necromancer who specializes in reanimating body parts. Accompanied by a retinue of crawling reanimated hands and arms, hopping legs, and murmuring heads, embalmed and tattooed with glyphs. His shop hauls itself about south Hex. |
46 | Houndmoss, an emancipated homunculus encrusted with grey lichen; member of the Beggars’ Guild. A talented street musician with the panpipes, accompanied by a troupe of Charmed raccoons. |
47 | Many-Blades, a Lengian mercenary swordsman, highly skilled with his mismatched swords, who hangs out at the Ignus Faatus looking for work. He wears a suit of impeccable spidersilk armour. |
48 | Arthur “Sniffer” Slumply, a curmudgeonly Roofsguard, highly skilled with a crossbow. A nasty spell left his vision damaged, so he wears black glasses at all times, and aims partially through a highly developed sense of smell. |
49 | Deirdre Scrunch, a changeling street-witch and occasional arsonist with a talent for evocation and ever-shifting hair (length, colour, texture), who is always accompanied by her gutterpuck companion Scuttle. |
50 | Big Urk, a diminutive fungoid and Crowsbeak enforcer who likes the sound of breaking bones and collects the fingers of those who refused to pay their protection. Generally accompanied by 2d4 Crowsbeak toughs. |
51 | Millicent Briar, a demure cambion girl of seven who insists she is the Endbringer, a descendent of the Archdemon Moloch, and will break the Seal in Little Pandemonium to usher in an age of brimstone and become Queen of Hell. She is a powerful sorcerer for such a young girl, though much given to tea-parties with broken dolls in the back-alleys of the Commons. |
52 | Oswald Tealeaf, a gnome tinker and knife-sharpener who can impart a +1 bonus to damage to any slashing weapon for 1 gp; the bonus lasts for one encounter. He can also cast Mending for 5 sp. |
53 | Gutwrench, a Brickwose often seen carrying her twin boys on her back while raiding. A muscular woman of short stature, her preferred weapon is, appropriately enough, a gigantic wrench; she has a dented manhole cover for a shield. Her tribe are called the Drowned Rats. |
54 | Barbaros Khatun, a freelance mercenary and veteran of the endless warfare on the Purple Plateau, broad-shouldered, big-bearded, one-eyed, wielding a symbiotic sword and a shield fashioned from the carapace of some otherworldly monster. Hireable for 10 gp per day. |
55 | Gerrit Impsboon, an eldritch tattooist, sinewy, covered in squirming, tiny sigils; slighted points ears suggest he may be a changeling. He can provide a Thief’s Mark to those with Guild affiliation for 100 gp. |
56 | Ursula Killing sells jinxcrows, wheeling dozens of cages filled with them in a ramshackle cart. Each crow costs 100 gp and has one random first level spell memorized. A few prized crows worth 250 gp each have memorized a second level spell instead. |
57 | Abbey Slugswallow, a black-market apothecary; she runs a nomadic little shop selling illicit scrolls of Remove Curse to dodge magistrates’ maledictions, along with various illegal poisons. |
58 | Delilah Deadrose is a Wraithwaste survivor who spent several years in Catch-All. The disease is cured, but her entire left half is spectral, passing through solid objects. She can see spirits and other Ethereal creatures with her left eye. She now finds her employment as a courtesan on Heartbreak Street. |
59 | Jacoba van Snout, a Ravenswing illusionist, Fledgling rank, trained at Umbral University. Dark of hair, heart, and humour, she delights in particularly gruesome illusions, often pranking those she meets by magically simulating her own grisly demise. |
60 | Damien Shrug, a Ravenswing Talon with a stone arm courtesy of a magical trap he triggered during a burglary. Likes a bit of shadetea at the Dark Drop and similar establishments. The arm does prove somewhat useful in a fight. |
61 | Persimmon Swig, a farmer who got lost on his way to St. Monstrum’s Gate. He is, frankly, pretty terrified at this point, and could someone please help him find his way out of this horrible place? His sheep must be missing him! |
62 | Captain Joost Lijkburger, a crooked member of the City Watch sometimes glimpsed in plainclothes meeting his contacts at Sallow Sally’s or other establishments. Meaty, pig-eyed, scarred of face, small of brain, large of appetite, bad of breath. |
63 | Calliope Tumbledown, a skilled lock-picker, pickpocket, and Ravenswing Fledgling, often found honing her skills on random doors and purses throughout south Hex. Short, cropped hair, a quick smile and quicker fingers. |
64 | Byzou, an emancipated demon possessing a large doll resembling a well-dressed boy of noble birth, cracked and fissured with unholy energies, glyphs adorning its cheeks. He is a member of the Magpie Consortium and an expert on diabolic artefacts. |
65 | Razor the Droll, a waspkin satirist who writes and illustrates for the column “Razor Wit” for the seditious newspaper Counterspell. He has an impressive moustache (especially for a waspkin) and a flair for caricatures. |
66 | Phillipe Trench, a Crowsbeak second-storey man cursed by a magistrate for breaking and entering. He is deathly phobic of open windows as a result of the curse and compulsively closes them in any room he is in. To be honest, open doors aren’t great, either. Or trapdoors. Or manholes. Or latrines. Cabinets. Closets. Any opening, really. Could you close your mouth, please? It’s disturbing. |
67 | Luciana Fenris, an adventurer-librarian, tawny-haired and ruthless of demeanour; she is employed by the Institute of Omens and is often found in Crowsbeak Commons in search of certain volumes sometimes for sale on Tatterwing Way. |
68 | Edwina Ramsfoot, a Bloodworm tough renowned for her skill with whips. Statuesque, no-nonsense, enjoys the fights at the Butcherbird Fighting Pits on Shrike Street. Heavy Incarnadine user. |
69 | Acrid “Doomblade” Morrigan, a pretentious teenage poet and freelance mercenary who dresses all in black leather armour and carries a gigantic sword. He’d be completely laughable were it not for his genuine martial and magical talent: he’s a sorcerer and swordsman of considerable natural ability. A would-be adventurer, he’s looking for a party to accompany, and can be quite an asset for a group willing to put up with recitations of extraordinarily overwrought and melancholy verse. |
70 | Persephone Lilac, an adventurer of some renown, dungeon-pale and strangely scarred, is unstuck from time, skipping across its surface like a peddle across a lake. Ever since she ran afoul of the Sundial-headed Knight in Elfhame she experiences every other hour of time, disappearing for an hour and reappearing with no memory of the interim. The time between skips is very slowly shrinking. |
71 | Klub Stoneclaw, a trollblood cook, hulkingly muscular and massive of belly, jovial of disposition; renowned for his eel-tarts, which he sells for 5 cp each from a little cart. Beautiful runic tattoos on his expansive biceps and forearms. |
72 | Amelia Flinch, a former Hexmarine in the navy, who fought during the Ichor Wars. She is now a Roofsguard, but still walks with a limp due to the living shells embedded in her left calf, courtesy of parasite-guns of the Gelatinous Empire. |
73 | Xanthus Joy, a Ravenswing burglar renowned for his beautiful golden hair, obsession with stealing sacred artefacts, and daring approach to thievery. A libertine, and the subject of many romantic fantasies in Corvid Commons and indeed throughout the city. |
74 | Otto de Wilde, sometimes said to be the strongest man in Hex, though there are rivals for that title, particularly among the trollbloods. This seven foot-tall, hulking man – a Bloodworm enforcer covered in crimson worm tattoos – can bend steel bars and perform similar feats quite easily. He occasionally fights in the Butcherbird Fighting Pits. |
75 | Varicose Strum, an elementalist who specializes in blood magic, controlling people using their blood or animating gouts of the stuff to form weapons, armour, servants. Debonair, epicene, slender, chalk-pale, dresses all in red. |
76 | Sister Stygian, a cultist of the Shrouded Lord who appears to petitioners on moonless nights. She is swathed in back cloth but is long of limb and carries a censer of velvety incense. The Shrouded Lord has entrusted her with knowledge of the secrets of death, and for the right sacrifice she can discern the cause and time of any person’s death, though never the identity of their killer. |
77 | Flamingo, a fungoid fence of the Magpie Consortium, bright pink and sweet-smelling, covered in vivid sacs, usually clad in voluminous dresses with dozens of Pockets of Holding sewn into the fabric. |
78 | Gabrielle Ankh, a rag-and-bones woman whose junk-cart is piled high with musical instruments, rusty firearms, bent cutlery, and a live bird’s nest with her pet jinxcrow, Giltbeak, whose ensorcelled, sigil-graven beak has been known to occasionally transmute objects to gold for a few brief moments when pecked (the result of a spellshower – see Phenomena for details). |
79 | Astra Scudd, a gnomish poison-seller with terrible chemical burns, false teeth, and a cheerful manner. |
80 | Musty Moll, a member of the Stench, one of Noisome Nancy’s lieutenants. Skeleton-thin and brown-toothed, with sharpened iron implants in place of nails. She has a serious Ghostdust habit and sees spirits everywhere. |
81 | Ezra Metatron, a priest of the Thousand-Suckered-One, who frequently ministers to the poor in Corvid Commons. Massive of girth and of generosity, he and his acolytes distribute medicinal tonics, food, and religious pamphlets. His limbs are puckered with angry red scars from his ritual couplings with the Cephalopod Saints in his order’s temple. |
82 | Judith Swanskull, a cambion gunfighter and highwaywoman of great derring-do. She often lounges in Corvid Commons in-between jobs on the road. There’s a 250 gp price on her head. Crimson hair and vestigial bat-wings courtesy of her succubus mother. |
83 | Wendolyn Froth, a Crowsbeak thief caught and cursed by a magistrate to be followed by a miniature stormcloud for the next six years. It rains down on her in a soft drizzle most of the time, but begins to pour rain if she lies, and electrocutes her if she commits any outright crimes. Currently a member of the Beggars’ Guild. |
84 | Chrysanthemum, a renegade homunculus in the Ravenswing Thieves’ Guild – cheeky, preternaturally stealthy, specializing in “hiding in plain sight” as a house plant in the homes of the wealthy. |
85 | Maxime Smack, one of the Jackdaws, a dagonian orphan just out of her larval stage, mottled yellow-brown scales, often found selling scavenged treasures culled from the muddy depths of sewer-tunnels. |
86 | Nibbling Oliphant, a second-rate pickpocket and Tailfeather Fop with expensive taste in clothes but clumsy fingers. He tries his best, but ever since the mousetrap incident his game’s been off. |
87 | Dorothea Rabid, a voluptuous ghoul courtesan expelled from the Courtesans’ Guild for murdering a client for unknown reasons. Moonlights as a freelance assassin. Huge yellow eyes. |
88 | Gash the Bodger, a waspkin messenger and petty thief who is also a minor mechanist, building rusty clockwork toys from scavenged scrap. |
89 | The Switchskin, one of the Fair Folk, who during the day is a manic, violent, whimsical, lecherous prankster, and during the night is a preternaturally calm sage of immense wisdom. He can occasionally be seen in The Lady with the Bloodstained Fan on Carrion Street. |
90 | Harry Sluaghwarren, a ghoul costermonger who specializes in eels, hot and jellied, avaliable with pie and mash. His cries of “JELLIED EELS” and “EELS ’N MASH” can be heard for some distance. |
91 | Virgil the Noseslicer, a terrifying Crowsbeak cutthroat, beloved in some circles, known for his dislike of the City Watch and his keen ability to detect plain-clothes officers (“Noses”). He keeps a grisly series of trophies – literal sliced-off noses – on a string round his brawny neck. |
92 | Charles “Pighead” Perrottet, a criminal originally from Erubescence, captured by Hexian authorities and polymorphed into a pig as punishment. He was liberated and partially transformed back, but the Dispel went badly wrong dueto some wild magic current or the incompetence of the caster (he insists the latter) that has left him half-human, half-pig, permanently. A member of the Crowsbeak Thieves’ Guild. |
93 | Empty, a shadowmilk-drinker who has not spoken in thirteen years, black of eye and lip, nondescript of clothing and face. They appear unpredictably when jobs need doing, without being summoned or contracted, and inevitably do whatever needs to be done, exhibiting an incredibly broad array of skills in exchange for coin, usually only a guinea (1 gp). Those that refuse to pay Empty for their labour are cursed with nightmares of unbelievable horror for weeks or months on end, sometimes going permanently mad. |
94 | The Vinemother, an aged druidess who lives in Mooncross but journeys across Hex planting tiny plants everywhere she goes, nurtured with magic, in a vain but endless war against the industrial sprawl of the metropolis. Long white hair strewn with leaves, clad in ragged garments of leaves and vines. |
95 | Notch, a Brickwose warlord usually accompanied by a band of 2d6 marauders, inevitably on a raid for food, clothing, and thralls; covered in scars and wielding a serrated glaive. |
96 | Backbreak Ben, a wiry but muscular ghoul gladiator renowned for his signature spine-snapping move in the Butcherbird Fighting Pits. Actually quite a gentle soul outside of the Pits, but an utter maniac within them. |
97 | Corina Crumbsmoot, a pockmarked, taciturn woman; a dead-cart driver, she rolls through Corvid Commons every Boneday collecting corpses to sell to the Reanimators’ Guild in Shambleside. She pays between 10 and 50 gp per corpse depending on its species and state of decomposition. |
98 | Carmelita the Crustacean Courtesan promises an unforgettable experience for the discerning lady, gentleman, or any who lieth betwixt. Half-transformed during a magical accident into a hybrid of woman and shellfish, her exoskeleton glistens with cheap gemstones, adjacent to pearlescent human flesh, advertised from the delicate balcony from which she beseeches passersby. Those with sufficient coin (100 gp) to patronize her boudoir will also find her rich in philosophical conversation. |
99 | Cynosure van Rump, a scrawny anathemist covered in eldritch tattoos, who summons tentacular horrors from distant dimensions through his guts – his belly expands rapidly and he vomits forth stomach-conjured monsters. Perpetually ill-looking. |
100 | Jangling Jane, a lockpick-merchant. Most of her merchandise is contained in her gigantic tunnelswine-leather coat, from which her epithet is derived: hundreds and hundreds of lockpicks, skeleton keys, and specific keys to doors scattered throughout the city, which she sells for anything from 5cp to 1500 gp. |
If you like what you see here and want to read more of this larger setting, check out Genial Jack: Volume 1, including NPCs, districts, and playable species in a city within a giant whale.
Leave a Reply