Just a head’s up to anyone looking to snag a copy of Genial Jack: Volume 1 – the Lost Pages store will be closed the rest of this year. The PDF remains available at DriveThruRPG.

Update: The store has been re-opened.

In the meantime, enjoy this preview from Volume 2, which details the Entrails…

PRIMEVAL OCTOPOID RUINS

Sound: Dry, rasping echoes rebound through the stone columns, emanating from the eroded beak of the idol within.

Smell: Damp stone, rotten seaweed, the inscrutable must of forgotten aeons.

Sight: A series of bizarre structures are embedded in Jack’s guts: shattered columns of stone, partially eaten-away by acid, covered in barnacles and seaweed. Coiled columns flank a sloping ramp leading up into the remnants of some broken temple, a ruin from one of the Ancient Jackburgs of the past, lodged here half-digested. Inside the ruins, bas-reliefs on the walls indicate the temple was built by an octopoid civilization, depicting many of that tentacular people offering sacrifices to the Thousand-Suckered-One. An idol of the many-tendrilled deity looms in the darkness; its eyes are huge, yellow jewels. An Intelligence (Religion) check of DC 10 identifies the Thousand-Suckered-One as a deity said to hail from a different universe, having squirmed its way into this one for reasons unknown. It is devoted to change and mutation, delighting in metamorphoses of all kinds.

Peril: Anyone removing one of the jewels by hand suffers a curse and must make a DC 20 Charisma saving throw to avoid one of the following effects; using a tool or Mage Hand grants advantage on this save. The only way to avoid the curse entirely is to somehow dislodge the jewels without touching them directly. Remove Curse or its equivalent removes any permanent effects.

1d6 Effect
1 A swarm of crabs hatches in your stomach. They claw their way out, dealing 4d6 piercing damage as they rip through your belly and gush out in a chitinous torrent.
2 Lose your fingernails and then your finger-bones and cartilage as your hands gradually transform into starfish-like tube-feet, permanently decreasing your Dexterity by 2.
3 Your tongue swells and sprouts suckers as it becomes a massive tentacle. It is highly prehensile and can be used to manipulate objects up to 10′ away. It is so big, however, that you can no longer speak and must use writing or hand-signals to communicate.
4 You are wracked with excruciating pain dealing 6d6 necrotic damage as your bones metamorphose, pushing their way to the surface of your skin to become a chitin exoskeleton. If you survive the transformation your AC is increased by 2.
5 A bioluminescent bulb sprouts from a stalk on your forehead, glowing with the intensity of a torch. Stealth becomes impossible unless you are fully covered or totally unseen. Cutting off the stalk deals 1d6 damage and leaves you badly scarred.
6 Your legs meld together and swell, bones dissolving, as your lower body becomes that of a giant slug-like creature. You can now climb on vertical surfaces with your normal movement speed but jumping is impossible and boots unwearable.

Plunder: The Eyes of the Octopus-Idol are worth 1000 gp each to a collector; there are six in total. Once removed, the jewels themselves are not cursed. These scrying stones grant disadvantage on the saving throw of anyone being scried through them. However, anyone who uses one of the Eyes to scry in this fashion will dream of ink, atramental darkness, and the cold, coiling embrace of tendrils, cursing them with nightmares and denying them the effect of one restful night’s sleep.