Due to the pandemic and the current necessity for social distancing, my regular gaming group can’t meet in person. We’re switching to an online game, but rather than simply continuing our regular campaign I decided to hit “pause” and run a mini-campaign. There’s a kind of frame narrative: the PCs from the regular game are reading a book of fairy stories round the campfire. The mini-campaign describes those stories, set five hundred years before the present time period in Hex, during the medieval past. The whole thing is going to be set in and around Faerie – or Elfhame, as the Fair Folk call it. I’m hoping for a kind of dark fairytale quality, but with a rollicking, swashbuckling energy as well – gonzo rather than grimdark.
I’ve prepared a primer for the party with suggestions for character ancestries, plus some house rules we’ll be using that grant the players some extra powers over the narrative, and details on how things like time, death, plants and animals, names, oaths, debts, and gods work in Elfhame. Check out the PDF below – it’s a lot more rough and ready than a Genial Jack volume, but it has some art, worldbuilding, and 15 playable species (including several also found in Hex).
As the campaign progresses, to help keep myself occupied during the long days at home I’m going to be polishing up adventure notes and will likely make them available in some form or another in the future, probably as a pay-what-you-want PDF or something similar.
Stay safe everyone!